![]() Maybe Sonic Frontiers would be another one of those, another throw at the wall and hope it sticks, but maybe, this could be the start of a new generation for Sonic. But it could be fun right? Sonic for the last few years has gotten things right some of the time, but was then watered down with lots of other ideas that juts dragged the game down. Frontiers looked like Elden Ring with a bright colour palette. Furthermore, this world seemed too real? A Sonic open world fan project had been made before called Sonic Utopia, which kept the classic design of the Mega Drive games in an open world setting. From all the game trailers it looked like big empty open worlds, with random obstacles such as springs, grind rails and platforms and not much more. And they’ve given us that, but an open world game? Like many others I was VERY sceptical about this approach. Some fresh blood was needed, some new ideas injected into the franchise to get people excited again. It was a sad time, and a real fall from the high ranking status that Sonic once was. It made me feel sad that Sonic Team had sort of given up with the franchise overall and were just going to churn out the most generic games that did what a Sonic game could be, but nothing more. Back in 2017 I gave Sonic Forces a 6/10, a generally fine and enjoyable game, but didn’t really do that much to make things interesting. I was going to start this review going through Sonics history in video gaming, but we all know the score here – Sonic was a massive cultural icon in the 90s, who essentially managed to break Nintendo’s dominance of the console market, who then struggled moving to 3D, then hit rock bottom twice, and has a variety of bad to alright games here and there.
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